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Tower Tea - July 6, 2026

  • Writer: TTG Community
    TTG Community
  • Jul 6
  • 3 min read

Tower Tea - July 6, 2026

Hi pals! Welcome to the Tower Tea! This week we have some information about V28.3.1, a Dev Insight on Guilds, and a few other (small) bits, pieces, and questions.

V28.3

We are stoked to see y’all are enjoying 28.3, it was a big one, but we are so happy to tackle a bunch of things we heard you ask for and we can’t wait to do it again. The feedback from the update has been passed on, but let us know what you think below now that you’ve had some time with it!

V28.3.1

We are working on an update coming out this week to address some issues, notably ones from 28.3. Here’s a sneak peak on what we are working on:


  • Improvements on Amplify Bot+ projectile damage calculations

  • Retroactively granting the “Buy a card” and Unlock Tier 2 achievements for Google Play

  • Improvements to Death Wave’s interaction with Galaxy Compressor

  • Bugfix on Om Chip’s effect sometimes not triggering during battle

Dev Insights - Guilds

Here is a little Dev Insight on Guilds!

Let's talk Guilds! We launched Guilds as a part of v26, which introduced the Contribution system, Guild Chests, a new rotating store, and Guardians. We have been happy with the reception of this feature, and have particularly enjoyed how hyped players get with new Guardian skins.


What are our plans for Guilds in 2026? To start, we want to add more quality of life improvements to players who use Guild features like the Guild Chat. Additionally, we want to continue using this space to create more interesting Guild cosmetics for players to exchange their tokens for. If you have a dream theme that you want to see in the game, let us know!


We are happy to share that Guilds is not in its final form yet. In fact, we have been exploring other ways for Guild members to work together towards a common goal in a fun and interesting way. When it comes to making new features for Guilds, we want to avoid adding new chores, and not add any additional pressure to check in multiple times a day. In fact, in all of our decision making, we want to ensure that players are not forced to check the game at a specific time, or isolate choices to a small group of players in a Guild. When we add in new features to the Guild, we work to ensure that it's an optional system where each individual player can choose how to spend their time and resources, while still collaborating in a group environment. We also want to ensure that any new systems contribute towards your Guild currencies in a meaningful way - those Guardians need upgrades!


We are working hard to introduce a new system to Guilds by the end of the year, noting that we will spend time ensuring that it's optional, amusing, and doesn't take away too much time from your main game. When we have more updates to share, we will let you know!


In the meantime, what other improvements to Guilds are you excited to see? Quality of life improvements? A Guardian skin (*cough* vote for an elephant for Sam cough) you've been dreaming of? Let us know! 


Community Challenge Rewards


The community challenge rewards have been sent and we just wanted to remind you to make sure you claim those asap! We don’t want you to miss them! 


Future Blog Posts


With the new blog being up and running, I just wanted to ask, what kind of blog posts do you want to see? I will be doing Dev interviews, Creator/Community Helper interviews, Behind the Scenes, build showcases, Sam’s Tower adventures, beginner guides, Tower Lore, Year in Reviews, FAQ’s relevant to the current seasons, things like that. But I just wanted to check in, anything else you want to see?? Let me know! 

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Alright pals, that’s it for this week, a bit of a light Tea, but keep your eyes open for the Patch Notes for V28.3.1. I hope your drink is always the right temperature, and I will see you around The Tower! 


Sam <3

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