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Tower Tea - June 22, 2026

  • Writer: TTG Community
    TTG Community
  • Jun 22
  • 3 min read

Hi pals, welcome back! This week we have an update on the Anniversary event, a few teasers, a couple known bugs, and some other updates. 


Anniversary Event


We are SO close to the end of the anniversary event! One week! If you missed it, here is the link to the tracker, and we can’t wait to see you hit that final number! 


Remember, you will be receiving a few free gifts around the first week of July for participating in the challenges: 100 gems for participating, 150 medals for hitting the first milestone, and 300 medals for hitting the second. Let’s get it done pals! 


V28.3


Next minor update to be coming out, planning for next week. We are working through bugfixes and wrapping up on testing changes. Here are some things we'll share for now, and we'll dive into the full changes on release day:


Fleets


We've made many changes to Fleets! First, and foremost, Commanders and Overcharges will now continue to approach the tower until they are inside the tower's range. In addition, they are targetable by all tower tools (as in: the same behaviour as all other enemies). This will allow a wider variety of strategies for dealing with these enemies.


All three Fleet types have had numerous small tweaks (speed, attack rate, attack speed, damage, etc), but you'll need to check back in for the finalized details once the patch goes live.


We have also reworked how Saboteurs interact on Tower impact. We want to remove the situation where one bad RNG ruins your run, and we want to give you more time to deal with the threat. Now - with each attack - it will decrease a level of the Ultimate Weapon's "main" stat by 1. Once the Saboteur dies, that Ultimate Weapon is fully restored. 


These main stats are:


  1. Damage (DW, SM, PS, ILM, CL)

  2. Bonus (GT, SL) 

  3. Size (BH)

  4. Slow % (CF)


Additional Changes and Bugfixes


Here's a small look at the other things we're including in 28.3:


Adjusting some existing modules to provide additional tools to deal with Fleets

Improving the values of Primordial Collapse

Removed everyone's favorite Death Defy mission from the Event mission pool

Adding new levels to Swamp Rend - Additional Enemies to include the remaining Elites and Fleets


V29


We are working on our V29 content now, with a goal of releasing it sometime in August. One of our goals for this update is to improve the health of tournaments. We want the runs to be shorter, but not in a way that makes your choices feel arbitrary. Over the next month or two we will be testing ways to make tournaments feel more engaging and interesting. 


With tournament changes comes a discussion about the main chase reward: keys, but more specifically quality of life upgrades. We are working on solutions for how to make the Harmony Tree upgrades more accessible to competitive players, but also provide an additional way to spend keys for top performers. 


In-Game Stats


We have heard feedback from y’all that you are wanting in-game stat changes and we want that too! So, if you could make any additions or changes to the ‘More Stats” page, what would it be? 


Content Creators and Community Helpers


It is time. If you applied to be a content creator/community helper within The Tower, the emails were sent out last week, so be sure to check that and keep an eye out for your next steps coming soon! 


Alright pals, that’s it for this Tea! 


And as always, I’ll see you around The Tower. 


<3 Sam 


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