V27.5.1 Patch Notes
- TTG Community
- Mar 11
- 1 min read
Updated: May 26
Hello everyone! We are rolling out some additional fixes shortly. Here is a look at the improvements:
Pause Screen / App Restart Spawning
We have changed how your game state is saved when utilizing the "Go Home" feature, or when you close the app while in a run.
When you are in a run and select the "Go Home" option, the game will be paused in its current game state.,
When you close the app while in a run, we've added two new behaviors:
If no Fleets or Bosses are alive, you'll resume at the previous wave.
If at least one Fleet or Boss is alive, you'll resume at the earliest wave.
Earliest wave, in this case, is defined by the wave that the first Fleet or Boss present on-screen has spawned in.
Additional Changelog
Changed how we calculate Enemy Level Skips in relation to the Skip Decay Battle Condition when using Intro Sprint.
Now, we calculate the Enemy Level Skip results before decrementing the stat from this Battle Condition.
Added a tap blocker to block any taps that impact gameplay after the Tower is dead, which unintentionally caused some issues.
This fix has addressed the issue where the 'Demon Mode' button sometimes becomes inaccessible in subsequent rounds when activated after losing the current round.
Thanks, and happy defending!


