V28.0.6 - Patch Notes
- TTG Community
- Apr 27
- 2 min read
Hello Tower Defenders! We are rolling out a new update for Android now, and will fully roll out before tomorrow's tournament. This build is meant to address the syncing issues that came up as a result of our Resume Round adjustments. We wanted to take time to proactively resolve these issues instead of rolling back the original change and causing other potential issues. We have implemented a number of fixes, and will continue to improve this system in future updates. We are aware of Ultimate Weapon states sometimes not saving properly when switching devices mid run, as well as a small delay to enemies spawning when the Summon chip is activated. We are working on a fix for these now and will prioritize them for our next update, but did not want to delay the other fixes any further. With that in mind, here is a look at the changes:
Changelog
Bots keep their active state and cooldown timers on resume, preserving their sync
Guardians now also sync their cooldowns on resume
Improved resume of Black Hole, Chrono Field, and Golden Tower:
If these Ultimate Weapons have a duration greater than or equal to their cooldown, they will trigger right away from resume and are in sync
On an app restart resume, if these UWs were activated prior to the run closing, they will immediately activate
Improved resume of Death Wave where its final ring will activate, keeping the damage remaining
Death Ray no longer fires irregularly when returning to the game from the Main Menu
Added a new functionality where resuming on App Restart will set players back 5 waves, and 50 waves with Intro Sprint
Resume limit no longer counts when a player resumes their game while returning from the Home screen
Thanks for your patience everyone, and happy defending!


