V28.1 -Patch Notes
- TTG Community
- May 11
- 4 min read
Hello Tower Defenders! We are happy to share our first minor update of v28. The update will be rolling out to Android shortly, with a goal to fully roll out before the next tournament. We will be version locking for the upcoming tournament. If you aren't seeing the update by the time the tournament comes around, check the game page on your App Store. This update features quality of life improvements and bugfixes. Let's dive into the changes:
Ultimate Weapon VFX Toggles
We added the rest of the Ultimate Weapon VFX toggles to the game. Each Ultimate Weapon has a specific combination of dimmed and hidden effects, depending on its enemy interactions. This will improve in-game visibility, while also ensuring that key visuals are present. For example, Chrono Field's toggle makes its activation effect disappear, while Black Hole and Poison Swamp will be dimmed but noticeable. These toggles will be ON by default, and can be adjusted through the Settings > Toggles menu. We are open to expanding visual toggles in a similar manner in the future, such as particle effects and other non-UW visuals like Bots. We want to ensure that we strike a balance between reducing visual clutter while maintaining our game's visual identity.
Encyclopedia and UW Descriptions
We have improved how we share information in-game through our Encyclopedia and UW information panel. The Encyclopedia now has six categories: Workshop, Ultimate Weapons, Cards, Modules, Enemies, and Other. We have removed any excess ??? entries, and added icons to better visualize its contents. This Encyclopedia change gives us a better foundation to provide more context on how features or abilities work. We will continue evolving our Encyclopedia to be a core learning resource for all users in the next few updates. We have also expanded the Enhancements panel in our Ultimate Weapon descriptions. Now, you can see all sources of improvements for Ultimate Weapons, as well as its unlock conditions. This includes Lab unlocks (which Tier/Wave), as well as sources from Modules and Module Substats. When these improvements are active, the text will change from grey to white.
Changelog
Quality of Life Improvements
Added Ultimate Weapon VFX toggles into the Toggles menu
Improved the in-game Encyclopedia
Improved the Ultimate Weapon description panel, adding in all potential improvements for UW and their unlock conditions if applicable
Bot+ descriptions can now be viewed prior to unlocking
Refactored the animations of a handful of event backgrounds so they do not pause while the game is paused, and have a consistent animation speed independent from game speed
Demon Mode, Nuke, and Missile Barrage should now be available for activation the moment Intro Sprint is terminated (manually, reaching the max wave, and when Intro Sprint ends normally)
Added Plasma Cannon to hit text toggles
Added "Number of Hits" of each source into the Boss stat tracker
Improved accuracy of Lifetime Stone stats
Implemented improvements to our in-game descriptions to maintain a consistent style in the following areas: UW, UW+, Modules, Bots, Guardians, Cards
Nuke and Second Wind cards now accurately describe all of its intended effects
Daily Missions can no longer be claimed while offline, which should prevent inaccurate mission tracking and incorrect reward claims
Updated icons featured in The Vault with new icons
Bugfixes
Fixed an issue where Overcharge continued to ignore Wall Invincibility
Fixed an issue where the offline pop-up would fail to appear when attempting to purchase Cards while offline
Fixed a visual issue where the "Blocked Hits" countdown for Armored Enemies displayed an inaccurate value instead of clearly counting down
Fixed an issue where Death Wave overwrites remaining damage on next activation after resume if still in 5 wave window
Fixed an issue where Echoing Shot does not correctly increment Missile Amp and Chrono Jump
Fixed an issue where Second Wind ends before its intended duration
Fixed a visual issue where Ultimate Weapon's damage displays as 0 following a Dissonant Run
Fixed an issue where Anniversary Relics were not being sent out properly, which will be fixed retroactively
Fixed an issue where entering cinematic mode while the game is paused would soft lock a player out of the game, forcing them to reset their app
Fixed a battle stat issue where Black Hole count would increase within 'Enemies Hit By' even when disabled
Fixed an issue where Exiting Battle > Go Home would count against the Resume Round cap
Fixed an issue where a player's game speed abruptly drops to x0.0 when tapping the 'minus' game speed button during an auto-save
Fixed a number of localization issues where English words would appear in non-English languages
Tournament rankings now display the correct rank in the reward declaration screen
The "Max Level Up" option for Modules now correctly greys out when resources are insufficient to reach at least one level
Miscellaneous
Changed Holy Joystick art and renamed to Game Joystick
Removed "Brighter" from the Spotlight UW toggle
Fixed an issue where the displayed in-app prices were not localizing correctly prior to initiating a purchase
Fixed the Guild season announcement mail to display the correct season number/title in the player's inbox
Fixed an issue when a player's UI would break when auto restarting while in the Battle History menu
Thank you, and happy Defending!


