V28.3.1 Patch Notes - July 9, 2026
- TTG Community
- 3 days ago
- 2 min read
Hello Tower Defenders! We have a quick update coming your way shortly. We are rolling out the update now, and plan to be fully rolled out by tomorrow's tournament. If you aren’t seeing the game auto update, (iOS I am looking at you), we recommend checking the game’s page in the store for the update as the most reliable way to check. We plan on implementing a tournament version lock to 28.3.1 for Friday's tournament, and a game version lock on Sunday. This is dependent on iOS fully rolling out prior to the tournament.
This update addresses a few bugs identified for 28.3, as well as some improvements on existing gameplay features. Note: we have been working on a fix for Amplify Bot+ (Echoing Shot) but it's not ready for release. Instead of delaying the update, we took out the fix attempt and will be following up with another build once it's ready.
Let's take a look at the changes:
Changelog
Improved Death Wave's Effect Wave interactions while Galaxy Compressor is equipped*
Corrected Boss Reroll shard rewards for Tiers 10-13
Tier 10 => 35
Tier 11 => 40
Tier 12 => 45
Tier 13 => 50
Added Tiers 22-24 to the Stats and Player Profile screens
Fixed an issue where the game could soft lock when "Battle Conditions" and "Modules" buttons were pressed simultaneously
Fixed an issue where Om Chips effect sometimes failed to trigger
Fixed an issue where the "Buy a Card" and "Unlock Tier 2" Google Play Achievements were not retroactively granted
* Due to Galaxy Compressor's cooldown reduction, Effect Waves and Damage Waves would sometimes fail to fire if an existing Death Wave activation was in progress. This improvement makes Death Wave more consistent by always making the Death Wave fire after the intended number of Effect Waves, ensuring no Effect Waves get skipped.
Thank you, and happy Defending!


