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V28.3.2 Patch Notes - July 27. 2026

  • Writer: TTG Community
    TTG Community
  • Jul 27
  • 1 min read

Hey Tower Defenders! We have a new update heading your way soon. We are rolling out the update now, and plan to be fully rolled out by tomorrow's tournament. If you're on iOS, make sure to check the game's page in the store if you aren't seeing your game automatically update!


This update addresses a few bugfixes that we wanted to spend some more time on, including the Amplify Bot+ damage calculations not calculating Lightspeed shots properly. As always, let us know your thoughts and thanks for your patience!


Changelog


  • Improved the damage calculations for Amplify Bot+ when interacting with Lightspeed shots

  • Improved Pulsar Harvester's interactions with Lightspeed shots

  • The Resume Wave pop-up now displays accurate wave information while Intro Sprint is active

  • Fixed an issue where Golden Tower and Summon Chip would desync after force-quit and restart

  • Fixed an issue where the Death Wave+ Kill Wall amplifier wasn't being applied correctly, resulting in a smaller damage output than expected.

  • Fixed an issue where Orbs base distance was too high the first time a player unlocks the Workshop upgrade


Some additional notes: We observed some issues where the Summon chip may desync upon app resume. When we introduced the Resume feature, we've needed to do a number of cooldown refactors to maintain save states in multiple scenarios (resume, app close, etc). While we've improved the behavior during a force-quit and restart, we're working on the permanent fix in V29!


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