v28 Patch Notes
- TTG Community
- Apr 7
- 5 min read
Hey Tower Defenders! We are excited to share our v28 update with all of you. We are rolling out the build on Android now, and iOS will be rolling out within the next two days. This update should be fully available for all players by Thursday. Additionally, we will be enforcing a version lock for the tournament at the end of the week. Here is a look at the changes:
Dissonance
Introducing: Dissonance! This is a new layer to Tier gameplay that presents a fun challenge, and a bonus to help push for further milestones. Dissonant Runs represent a new difficulty setting that can be applied to a Tier. Doing so disables a selected workshop tab (Attack, Defense, Utility, or Ultimate Weapons). Based on how far you progress, the related stat is boosted for that specific tier.
The stats are:
Attack Workshop → Attack
Defense Workshop → Health
Utility Workshop → Coins
Ultimate Weapon Workshop → UW Damage
Dissonance is unlocked at Tier 4 Wave 90. Once unlocked, you will have access to select this modifier for all unlocked Tiers. At Tier 17, Wave 60, you'll unlock four Dissonant Echo labs for each workshop type (Attack, Defense, Utility, Ultimate Weapon). These labs apply a percent of each tier's Dissonant Boost to your Tower. Unlocking Dissonance rewards you with a starting 0.5% Echo boost. Click on the Dissonant Boosts section on the Battle menu for an expanded panel.
Bots
Bots are getting a lot of attention this update! To start, we have moved the Bots menu to its own tab in the Events page. This allows us more space to expand the feature, like so:
New Bot: Bot Bot
A new Bot has entered the arena: Bot Bot! This new bot increases the effects of other bot effects within the radius, and has four stats: Range, Cooldown, % Increase, and Duration.
Bot+
Bots are getting an upgrade! The Bot+ feature gives each bot a new specialized ability. Bot+ is available when all Bots are unlocked. Each bot has its own Bot+ ability, which requires a one-time purchase using stones to unlock. Once the ability is unlocked, it can be upgraded further using medals. If you opt to respec your bots, all medals will be returned as usual, even if invested in the Bot+ stats. Unlocking the bot again will give you access to your Bot+ ability (without needing the stone purchase again).
The five new Bot+ abilities are Wildfire, Titan Shock, Bonus Cells, Echoing Shot, and Maximum Power. Descriptions can be found in the Changelog below.
Synchronicity
Unlocking all five Bot+ abilities grants you access to Synchronicity, a stone upgrade that allows you to assign bots to have synchronized pathing. Unlocking Synchronicity grants you two slots, with each additional slot costing stones. Bots can be freely assigned into these slots so long as you have them unlocked.
Overheat
We have added in a new mechanic that amps up the difficulty of your run at higher waves. When you have successfully cleared Wave 4500 on any Tier, you will see an Overheat button on your Battle screen. This panel will define when the Overheat conditions will occur, and what the Overheat conditions are. This feature is designed to reduce the overall duration of a run in tiers and tournaments. This isn't a "game end" state when reaching this wave, but be prepared to face the heat!
For normal tiers, the only change is that the Enemy Skip Decay Overheat condition kicks in at a defined wave. The panel will appear once you've cleared Wave 4500, but won't go into effect until much later in your run. Check the Heat button on each Tier more information.
Overheat will appear in tournament runs as well, and can be viewed in the existing Heat button. We have added 4 new Overheat Conditions that will only appear in tournaments:
Damage Decay: Tower Damage is reduced every 10 waves
Health Decay: Tower Health is reduced every 10 waves
More Fleets: An additional Fleet spawns every 100 waves
More Elites: An additional Elite spawns every 5 waves
Expanded Event Store
We will be introducing a new Relic section in the Event Store starting on April 14th, 2026. This section will feature older relics from previous runs. Each week will feature four relics: two Rare and two Epic. These relics cost gems: 600 gems for Rare relics, and 1200 gems for Epic relics. This section of the Event Store will feature free and premium event relics earned from completing event missions, excluding most relics earned via medals. After a period of time, event relics will be added into the pool of options.
Note: This section rotates every week, so make sure to check it at the beginning and middle of an active event!
Changelog
Gameplay
Added 5 new Bot+ abilities:
Wildfire: Enemies hit by Flame Bot become Enflamed in addition to Burned, receiving {0}x extra damage. Duration of the damage amplification depends on current Flame Bot damage.
Titan Shock: Enemies struck by Thunder Bot have a permanent {0}% decreased attack speed. This value is multiplied by the number of digits in the enemy's mass.
Bonus Cells: Elites killed in Golden Bot range grant {0}x more Cells.
Echoing Shot: Tower Bullets within Range count as {0} bullets. Ultimate Weapon projectiles are also boosted, but by 1/3.
Maximum Power: Boosts the Bot+ abilities of other bots by {0}x.
Bot's move speed is no longer dependent on its cooldown, and they now move while active
3 new levels to Golden and Amplify Bot Range
Improved the in-run stats to make the values more intuitive and player friendly
Added new stats and stat categories
Simplified the Battle Report to focus on time (Game and Real time), Coins, Coins per hour, Cells, and Cells per hour, and recategorized
Included more "fun" stats, including records like Largest Wave Skip and Largest Golden Combo
Added Golden Tower VFX toggle to the Toggles menu
Damage reduction from Flame Bot now correctly applies to Tanks
The process to pick Tournament Battle Conditions for Legends has been slightly adjusted
Death Defy no longer rolls if the tower is already invincible (i.e. During Demon Mode)
Fixed an issue where medals not claimed from an Event were sometimes not doubled by the Event Boost
Fixed a rare bug where auto-rerolling stopped the re-rolling process where multiple conditions are selected, affecting reroll shards **edited
We've added a check to auto-reroll where it will automatically stop once any of the selected conditions are met
Fixed an issue where Overcharge ignores Wall invincibility
Fixed an issue where Ranged enemies failed to attack the Tower within the Black Hole for players without the "Black Hole Disables Ranged Enemies" research completed
Fixed Spotlight not affecting all enemies (specifically all summoned enemies)
Fixed an issue where standard perk bonuses did not apply to Cash or Absolute Defense perks
Fixed an issue where the Module level up screen shows a different Coin rounding logic for the Coin display
Miscellaneous
Demon Mode now accurately states that it provides a 300x boost to projectiles during its period of invincibility
The in-game store should now correctly display prices in your local currency instead of in USD
Improved local notifications to prevent inaccurate and duplicate notifications from occurring
Improved localization in some languages, including message spacing in Japanese, and incorrect mission information in Russian
Improved UI for Lab Gold Boxing
Improved "Go Home" button interactions so it acts more like a Pause
We will continue to improve this behavior in upcoming updates!
Implemented general UI improvements regarding iOS's dynamic island
Guild Chat no longer rapidly scrolls to the bottom of your recent messages
Added in a popup for a player who has been removed from a Guild informing them about said removal
Fixed an issue where players were unable to change their themes back to the Default option
Looking Ahead
Oh, and v28 is just the beginning. We've already got another build in the works in the next two weeks - more polish, more fixes. We'll have a look at what's ahead in an upcoming Tower Tea, so stay close. Okay, that's actually it now. Bye, have fun, we love you!


